| Bonsai | Realtime 3D Voxel Engine | Seeking Volunteers/Contributors | Remote, Global
Last month I posted a 'real' hiring ad (with an actual salary). I got such an overwhelming response from Intern level candidates that I though I'd put the word out; I'm looking for contributors for an OSS project I work on. If this is an inappropriate venue for this ad, I'm happy to take this down.
Bonsai is a long-running passion project of mine that's recently reached a level of stability with which I'm comfortable including an additional contributor or two. The project is largely inspired by Handmade Hero, and the rules are the same. With very few exceptions, every line of code included in the project has been written by me. This includes everything from the standard library to the font rasterizer, the collision detection, and even a C metaprogramming language.
https://github.com/scallyw4g/bonsai
As you can imagine, there's a great number of things that could be worked on, and I'm very open to suggestions. That said, a few tasks relatively high on the to-do list are as follows:
* Make some games!
* Implement transparency in the renderer based on this paper : https://www.jcgt.org/published/0002/02/09/paper.pdf
* Implement an MP3 decoder
* Using the metaprogramming language I wrote, implement a GUI tool to introspect the engine data at runtime.
* Port to Apple
A few more .. ;)
I'm looking for anyone who is passionate about (or passionately learning about) low-level programming, graphics, game engines, and/or compilers. If you're just starting out with these topics, I'm happy to be a mentor and help you stumble blindly down the path of becoming an excellent engineer. Working on Bonsai has been an absolutely amazing experience for me; it's literally changed my entire life, and I'd love to share it with other folks. If you're looking for a cool new project to work on, and don't need income from it, let's connect.
jesse@scallywag.software
Obligatory buzzwords : C, C++, OpenGL, WebGL, WASM, 3D graphics, multi-threading
CrazyGames | https://about.crazygames.com/ | REMOTE | Full-time | Head of Product and Product Engineer
With recent technologies such as WebGPU and WebAssembly, the browser has become a powerful gaming platform. High-quality 3D graphics and near-native level performance are becoming possible without the need for downloads, apps, or platform-specific development. Our browser games platform is already reaching more than 25 million people per month. We are self-funded, profitable, remote-first, and fast-growing. We are currently looking for a Head of Product as well as a Product Engineer to execute our product vision together with a small elite engineering team and a world-class designer:
* https://crazygames.recruitee.com/o/remote-head-of-product
* https://crazygames.recruitee.com/o/remote-product-engineer
More information here: https://about.crazygames.com/
ElectricSQL | Senior Frontend Engineer (up-to €100k) & Local-first Software Developer (up-to €50k) | Full-Time | REMOTE in Europe
At https://electric-sql.com we're building an open source platform for local-first software development. This includes doing active-active replication between Postgres and SQLite and working with technologies like Elixir, Typescript and WASM.
We're a remote-first team, distributed around Europe, including the co-inventors of CRDTs. We work a four day week.
More info here: https://electric-sql.com/about/jobs
Hallway | Remote | Full-time joinhallway.com
Avatars are a reflection of our true selves, allowing people to choose how they present themselves to the world. We combine AI and ML with off-the-shelf hardware to empower 3D content and creativity for artists, fans, and creators. We believe this marriage between art and technology will enable an entirely new set of online experiences. We aim to radically democratize access to these tools and enable a customizable digital presence for a new generation of creators.
We are interested in finding engineers who can work on our ML stack. Ideally you have worked with blendshapes and one of our core technologies: C++/mediapipe, Javascript/WASM and Python/Keras. If this sounds like you, fill out this form: https://notionforms.io/forms/engineer-intake-oz9kdq
SpruceID (YC W21) | Full REMOTE | Multiple Roles | Full-Time | spruceid.com
Spruce lets users control their data across the web. We are reimagining trusted interactions by creating the world’s best open source software for packaging beliefs digitally, while innovating on global standards in identity.
We hire programmers who love technology and are committed to intellectual honesty, user privacy, and innovation. Our products are composed from a combination of industry-trusted frameworks, applied cryptography, new interoperable identity standards (W3C, ISO, IETF, and OpenID), and custom backend libraries.
Select roles:
Technical Success Manager: Work with external customers and stakeholders, maintaining implementation roadmaps, collaborating on product roadmaps, and documenting user stories, timelines, and implementation strategy at the customer level.
Software Engineer, Android: Build software prototypes and product features from start to finish for Android and iOS, embedding our Rust core.
Software Engineer, SRE: Implement reliable and performant features in Rust that is cross-compiled to servers, mobile devices, and WASM.
See all roles here: https://jobs.lever.co/sprucesystems/
Arcol | CAD Software Developer | Remote / NYC / San Jose
At Arcol, we are building "Figma for BIM" -- a web-first collaborative design and documentation tool for the AEC industry.
We are building a fast, scalable geometry kernel using modern browser technologies like web workers and WASM.
We've raised VC from an amazing group of supporters, people like Dylan Field (CEO of Figma) and Tooey Courtemanche (CEO of Procore). We have a waitlist of over 16,000 people.
We are hiring CAD experts, graphics experts, and web performance gurus. We love software developers who live and breathe in the world of architecture and building design.
Send mail to paul@arcol.io to apply.
solo.io | Software Engineer | Boston, MA (Cambridge), or fully remote | Full-time
Solo is an application networking company working with open source, cloud native technologies. If you are passionate about technologies like containers, Kubernetes/k8s, Istio service mesh, Envoy Proxy, GraphQL, Cilium, eBPF, WASM (server side), serverless functions, and more, then Solo.io is the place for you! We strive to productize the bleeding edge of cloud technologies, contribute back to the open source community, and build solutions which scale globally. If you're interested in presenting your work at conferences and meetups, that is also encouraged and supported (although not mandatory!). We are primarily a golang shop, although no prior go experience is required. Prior experience with k8s operators and service-mesh technologies is a big plus.
Apply here - https://boards.greenhouse.io/soloioinc/jobs/4026989005
Or see our other openings - https://www.solo.io/company/careers/
Iris (https://webai.com) | Senior or Staff Software Engineer | 100% Remote (anywhere) or Austin, TX | Full-time or Contract | $150k-$225k base + equity
Iris Technology is a community of passionate individuals committed to building the future of decentralized artificial intelligence. We believe that democratizing AI is key to unlocking its full potential and creating a better world for all. That is why we are building webAITM, the critical infrastructure required for a decentralized AI future.
Current Open Roles - Senior Software Engineer - Staff Software Engineer
Requirements - Solid experience in TypeScript, Rust or Go - At least 3 years of experience shipping to production - Must be able to work on USA time zones (GMT -5) for 10-15 hours a week - Strong communication & documentation skills
Nice to have - Experience with decentralized or distributed systems - Worked on AI products using existing APIs - Experience with parachains on Cosmos, Polkadot, or similar - Developed distributed storage or compute solutions - WASM experience
Contact us by emailing: mailto:careers@poweredbyiris.io