CrazyGames | https://about.crazygames.com/ | REMOTE | Full-time | Product Engineer
With recent technologies such as WebGPU and WebAssembly, the browser has become a powerful gaming platform. High-quality 3D graphics and near-native level performance are becoming possible without the need for downloads, apps, or platform-specific development. Our browser games platform is already reaching more than 25 million people per month. We are self-funded, profitable, remote-first, and fast-growing. We are currently looking for a Product Engineer to build our product together with a small elite engineering team and a world-class designer:
* https://crazygames.recruitee.com/o/remote-product-engineer
More information here: https://about.crazygames.com/
Storyteller.ai https://storyteller.ai | Multiple Roles | Atlanta, GA + Remote | Full-time
We’re building the one-person Hollywood film and music studio.
Backend / Systems (3 Open Positions) ==================================== We are looking for engineers with backend systems development experience to help power our film and music generation platform.We use Rust, Actix, MySQL, Redis, and Elasticsearch for our web API. You’ll also be maintaining job systems that execute machine learning inference tasks. These generate audio, video, and images, and they often entail additional processing with Rust media libraries such as Symphonia.
There is a fair bit of fun algorithmic and systems design work, too.
Graphics / Game Engine Engineer (1 Open Position) ================================================= We’re looking for a Bevy (Rust game engine) maintainer or a candidate with deep experience developing game engines, particularly animation and UI systems.We deploy Bevy to the browser (WASM) and to the server and use it for our core scene generation capabilities.
You’ll be building our user-driven 3D film tool. Users can place animated models, skyboxes, and other user-generated assets. You’ll build camera and animation tools for the user, persist scene changes to the backend, render sampled video frames on the backend, and more.
Notes ===== Although it’s ideal if you have experience with Rust, we can train you.We’re trying to build our office (WFH-friendly) in Atlanta, but we’re open to remote candidates.
Get in touch with us at jobs@storyteller.ai
Figma | https://www.figma.com/ | San Francisco, New York City, and US remote | Full Time
Selected job postings here (all compensation in annual base salary range for SF/NY hubs):
- Engineering Director - Machine Learning ($280,000—$381,000 USD): https://boards.greenhouse.io/figma/jobs/4953079004
- Engineering Director - Server Platform ($282,000—$410,000 USD): https://boards.greenhouse.io/figma/jobs/4868741004
- ML/AI Engineer ($168,000—$350,000 USD): https://boards.greenhouse.io/figma/jobs/4756707004
- Software Engineer - FigJam ($168,000—$350,000 USD): https://boards.greenhouse.io/figma/jobs/4339815004
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Born on the Web, Figma helps entire product teams brainstorm, create, test, and ship better designs, together. From great products to long-lasting companies, we believe that nothing great is made alone. Come make with us!
Figma recently made 200 fixes and improvements to Dev Mode: https://news.ycombinator.com/item?id=37226227
Keeping Figma fast — perf-testing the WASM editor: https://news.ycombinator.com/item?id=37324121