We’re building the one-person Hollywood film and music studio.
Backend / Systems (2 Positions) ==================================== We are looking for engineers with backend systems development experience to help power our film and music generation platform.We use Rust, Actix, MySQL, Redis, and Elasticsearch for our web API. You’ll also be maintaining job systems that execute machine learning inference tasks. These generate audio, video, and images, and they often entail additional processing with Rust media libraries such as Symphonia.
There is a fair bit of fun algorithmic and systems design work, too.
Graphics / Game Engine Engineer (1 Position) ================================================= We’re looking for a Bevy (Rust game engine) maintainer or a candidate with deep experience developing game engines, particularly animation and UI systems.We deploy Bevy to the browser (WASM) and to the server and use it for our core scene generation capabilities.
You’ll be building our user-driven 3D film tool. Users can place animated models, skyboxes, and other user-generated assets. You’ll build camera and animation tools for the user, persist scene changes to the backend, render sampled video frames on the backend, and more.
Notes ===== Although it’s ideal if you have experience with Rust, we can train you.Get in touch with us at jobs@storyteller.ai
Selected job postings here (all compensation in annual base salary range for SF/NY hubs): - Engineering Manager - Machine Learning ($233,000—$372,000 USD): https://boards.greenhouse.io/figma/jobs/4962442004
- Engineering Director - Machine Learning ($280,000—$381,000 USD): https://boards.greenhouse.io/figma/jobs/4953079004
- Engineering Director - Editor ($282,000—$381,000 USD): https://boards.greenhouse.io/figma/jobs/4904866004
- Rendering Engineer ($175,000—$350,000 USD): https://boards.greenhouse.io/figma/jobs/4916730004
- Software Engineer - FigJam ($168,000—$350,000 USD): https://boards.greenhouse.io/figma/jobs/4339815004
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